Factsheet

Developer:
STUDIO SEUFZ
Based in Stuttgart, Germany

Website:
399d-23h-59m-59s.com

Press / Business Contact:
xoxo@studioseufz.com

Social:
facebook.com/studioseufz
instagram.com/studio_seufz

Platforms:
Steam (PC)

Release Date:
Winter 2018/2019

Genre:
Idle, Adventure, Indie

Description

In :THE LONGING: the player controls a shade, who is told to keep watch of a sleeping king for 400 days until he awakens. The clue: These 400 days count down in real-time.

The player will be completely on his own, in a giant underground cavern. Do you simply want to wait? Do you want to build a home for yourself? Do you want to find a way out of the cave? Over time, parts of the cave change – moss and mushrooms grow, spiders craft their webs, water is dropping from the ceiling, stalactites break and fall. It's a game about loneliness, escapism and the eternal search for purpose.

Concept

:THE LONGING: is not a game that can be played in a traditional way, it needs to be played slowly over the course of many months.

Every progression, either towards the awakening of the king or towards the escape from the cave, is bound to the real-time clock in the game. You can speed up the process like in traditional idle games, by finding items hidden in the cave or crafting objects for your home.

The game is running in the background from the moment you start it for the first time, so you can just stop playing for weeks, log back in and see what has changed.

:THE LONGING: guarantees a unique slow-paced experience, contrary to what is offered in most contemporary or traditional games. Unlike any other art form, games can make extensive use of time to tell stories - an idea that hasn't been explored enough yet.

Trivia

:THE LONGING: was heavily inspired by the German Kyffhäuser legend, where a king under a mountain is waiting for the right time to awaken; The story is also described in a famous poem by Friedrich Rückert. Part of the graphics are a hint to the real Kyffhäuser caves and the 6.5-metre-tall Barbarossa sculpture.

In the game you can read real, complete books, mostly classics of world literature obtained from Project Gutenberg.

The music and the atmosphere of the game are inspired by dungeon synth music, an obscure subgenre of dark ambient and black metal.

Games that served as influence or comfort: Clicker Heroes, Arx Fatalis, Desert Bus, Tamagotchi, Dear Esther.

Other inspirations: David Firth, The Moomins, German Lore.

Videos


Images

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If you have specific requests, please do contact us!

The Studio

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STUDIO SEUFZ (En: "Studio Sigh”) was founded in 2017 by alumni of the Filmakademie Baden-Württemberg, with the goal to create unique animations and games with soul. Co-founders Anselm Pyta and Benedikt Hummel know each other since school; Their free-to-play games like LUCKY TOWER, LUCKY TOWER 2 or MURDER (under their former moniker "exotworking") were played over 30 million times on the web.

:THE LONGING: is the brainchild of Anselm Pyta, who serves as the game designer and artist. He has been working on it since 2014, taking inspiration from a trip to the Kyffhäuser in 2012.

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The Team

Anselm Pyta
Art, Animation, Game Design

Thomas Krüger
Code

Stefan Michel
Producer

Jan Roth
Music

Simon Thummet, Benedikt Hummel
Additional Game Design

The game was supported by the MFG Baden-Württemberg.
It's based on Anselm Pyta's student project at the Filmakademie Baden-Württemberg. www.animationsinstitut.de

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks